Acoustic-variation scaling

Run 20261102T181141Z-14c926d8; NVIDIA GeForce RTX 5070 Ti; image sha256:80e6c58ff65124fa7f0276c8f3f4e4fb45b387e2f31259a90bab2582c15d910a. Matched two-minute English songs, fixed seeds per count, eight steps, resident models. Every count uses a fresh worker and a full-length excluded warmup.

Variations Mean batch s Mean s / rendition Throughput vs one Extra batch s / added rendition Throughput gain over previous Device peak MiB
1 23.55 23.55 1.00x n/a n/a 12591
2 28.17 14.09 1.67x 4.62 67.2% 12987
3 33.81 11.27 2.09x 5.63 25.0% 13537
4 40.62 10.16 2.32x 6.82 11.0% 14161

Stage means below come from rounded native log summaries, matched to measured job IDs. They are explanatory timings, not GPU kernel profiles. NAR includes acoustic chunk setup/solve; VAE sums all renditions, which decode separately. The residual includes rounding and unlogged work.

Variations Score s Semantic s Acoustic NAR s All VAE decodes s Residual s
1 7.00 11.53 4.27 0.77 -0.02
2 6.70 11.13 8.80 1.50 0.04
3 6.70 11.30 13.40 2.32 0.08
4 7.23 11.97 18.20 3.11 0.11

Throughput is based on aggregate pipeline time divided by rendered track count. It excludes ASR, cold/warmup requests, encoding and HTTP delivery. Memory peaks are sampled whole-device observations including desktop/driver allocations. More variations share a composition and semantic stream, but have distinct waveform hashes.

Small differences need repetition before being treated as a stable hardware limit. These measurements do not establish memory requirements for five-minute songs, other prompts, or larger batches. ASR remains an imperfect comparative judge. Total original suite wall time, including warmups and ASR: 764.86 seconds. This offline analysis does not alter captured requests, audio, timings or the original run manifest.